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Professional

Had a great opportunity to work with the wonderful Cinematics Department at Budda Jones.

Was a lot of fun fitting in the experimental real time workflow, which consisted of using whatever means necessary to accomplish a desired outlook.

Obsidian Logo: Responsible for Lava assets made in Houdini and brought to Unreal, renders of smoke and embers with Karma XPU.

Xbox showcase: Responsible for particles and background smoke, rendered in Karma XPU.

Toweborne: Responsible for OpenGL clouds, rain, hexagons and made a tool in Houdini for turning 2d assets into 3d.

Buddha Jones

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