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Professional
Had a great opportunity to work with the wonderful Cinematics Department at Budda Jones.
Was a lot of fun fitting in the experimental real time workflow, which consisted of using whatever means necessary to accomplish a desired outlook.
Obsidian Logo: Responsible for Lava assets made in Houdini and brought to Unreal, renders of smoke and embers with Karma XPU.
Xbox showcase: Responsible for particles and background smoke, rendered in Karma XPU.
Toweborne: Responsible for OpenGL clouds, rain, hexagons and made a tool in Houdini for turning 2d assets into 3d.
Buddha Jones
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